As the world in general is heading to the e-world and business, so there is a possibility to live out there, but to do so you need the land, atmosphere, humans, etc… Second Life gave it to you as a 3-D virtual world entirely built and owned by its people. In that platform you need everything to live any normal life like the way you’re living now. Second Life was born in 2003, and today it has over than 3.5 million habitants.
What make me write an article about second life, it’s not the original idea they have in this web application, but how friendly it is when you join and be an inhabitant. From the moment you join you will start discovering things, it is a wide continent where you will team with up people that you never knew. Now once you discover it a bit, you will find the right land to build up your house or business.
You will be surrounded by the creation of your fellow residents, as they have the same rights as you to buy, sell, build and trade. As for the marketplace it supports millions of US dollars in monthly transactions. The commerce there is handled by the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.
Here are Second Life overall Metrics through January 2007, from the web metrics guru:
Just got done reading TechCrunch’s post on Second Life Census Metrics (where you can also download a spreadsheet with all the data) and my original predictions about the population of Second Life reaching 7 million by the end of this year are realisable (and I’m looking at the actual registered users - deduped).

Sure, there are multiple avatars for some individuals, that’s why I charted them both, side by side. In fact, there’s probably an “engagement metric” you can get out of the widening gap between unique individuals who have registered and the number of avatars existing in Second Life. More and more people are creating 2 or more avatars and that spells Engagement and more time being spent online in Second Life.

The population by country makeup is also telling, most being the G9 countries, it’s US and then France (the French always liked “Sexy” games).
Of course, these “Census” numbers released by Linden Labs are far from the metrics that each Island, Each Business, each Avatar could have. I’m in the process of trying to contact ElectricSheepComany.com to find out what they have to offer. Hopefully, I’ll get a hold of someone one over at ElectricSheep one of these days.









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